using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace ThreadPoolTest
{
class Program
{
private const int NumThreads = 3;
private static int[] inputArray;
private static double[] resultArray;
private static ManualResetEvent[] resetEvents;
private static void Main(string[] args)
{
inputArray = new int[NumThreads];
resultArray = new double[NumThreads];
// An object that allows one thread to signal another thread
// when something happens.
// In the case of this code, we use these events to signal the main
// thread that a work item has been completed.
resetEvents = new ManualResetEvent[NumThreads];
Random rand = new Random();
for (int s = 0; s < NumThreads; s++)
{
inputArray[s] = rand.Next(1, 5000000);
//ManualResetEvent with its signaled state initially set to false,
// and then we queue the work item.
resetEvents[s] = new ManualResetEvent(false);
// Well, we are saying that a thread in the thread pool should run
// the method DoWork, with the argument s. Any method that you want
// to queue up for the thread pool to run needs to take one
// argument, an object, and return void. The argument will end up
// being whatever you passed in as the second argument to the
// QueueUserWorkItem call - and in this case is the 'index' of this
// work item (the index in the various arrays that it needs to work
// with). And it makes sense that the method would have to return
// void - because it isn't actually returning 'to' anything, it is
// running out there all on its own as a separate thread.
ThreadPool.QueueUserWorkItem(new WaitCallback(DoWork), (object)s);
}
Console.WriteLine("Waiting...");
// we hit the very important call WaitHandle.WaitAll(resetEvents). This
// causes the main thread to block here until all the ManualResetEvent
// objects in the resetEvents array signal. When all of them have
// signaled, that means that all the work units have been completed, and
// so we continue on and print out all the results.
WaitHandle.WaitAll(resetEvents);
Console.WriteLine("And the answers are: ");
for (int i = 0; i < NumThreads; i++)
Console.WriteLine(inputArray[i] + " -> " + resultArray[i]);
}
private static void DoWork(object o)
{
int index = (int)o;
for (int i = 1; i < inputArray[index]; i++)
resultArray[index] = inputArray[index]*100;
resetEvents[index].Set();
}
}
}
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